using QFramework;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using UnityEngine;
namespace dilao
{
    public class GameRoot : SingletonPattonMonoAutoBase<GameRoot>
    {
        private GameRoot() { }
        public BindableProperty<int> grade = new BindableProperty<int>(0);
        public BindableProperty<int> level = new BindableProperty<int>(1);
    }
}

